
The first die in the set has twelve sides, each with one note from the chromatic scale on it. You will roll this die to determine the KEY of the scale, chord, or exercise you will practice.
The eight-sided die is used to determine what SCALE you will practice. It can be used with the twelve-sided die to randomly select a key and a scale. Refer to chapter two in the book for detailed descriptions of the scales and their construction.


Side |
Abbreviation |
Scale |
1 |
MAJ |
Major |
2 |
NM |
Natural Minor |
3 |
HM |
Harmonic Minor |
4 |
MM |
Melodic Minor |
5 |
JMM |
Jazz Melodic Minor |
6 |
WT |
Whole Tone |
7 |
W 1/2 |
Whole-Half Diminished |
8 |
1/2 W |
Half-Whole Diminished |
The addition of the six-sided die provides infinite variations to the exercise. The following table shows two examples of how the six-sided die is used in the basic form of the game. The Games For Advanced Technique section of the book (p. 26-31) lists more difficult substitutions. Refer to the following chapter Scales (p. 6-19) for detailed descriptions of the scales and their respective thirds and arpeggios.
Roll |
Play |
1, 2, or 3 |
Scale |
4, 5, or 6 |
Arpeggio |
1 or 2 |
Scale |
3 or 4 |
Arpeggio |
5 or 6 |
Broken Thirds |
The goal of the basic game:
Someone proficient at the basic dice game should be able to do the following from memory: